Learning Objective What It Means How It’s Applied
Object-Oriented Programming Organizing code using classes and objects. Used to create game characters, enemies, and reusable systems.
Writing Classes Creating blueprints for objects with properties and methods. Create classes like Player and Enemy.
Methods & Parameters Functions inside classes that can accept data. Example: move(direction, speed)
Instantiation & Objects Creating usable objects from classes. Example: const player = new Player()
Inheritance (Basic) One class can inherit features from another class. Example: class Enemy extends Character
Method Overriding Replacing a parent class method with a custom version. Override update() or draw().
Constructor Chaining Using parent constructors inside child classes. Example: super(data)
Control Structures Logic that controls program flow. Used with loops and conditional statements.
Iteration Repeating code using loops. Example: for and while loops.
Conditionals Running code only if conditions are true. Example: if (health <= 0)
Nested Conditions Conditions placed inside other conditions. Used for advanced game logic checks.
Data Types Different kinds of data used in programming. Includes numbers, strings, booleans, arrays, and objects.
Numbers Numeric values used in calculations. Used for score, speed, damage, and position values.
Strings Text values stored in code. Used for names, dialogue, and labels.
Booleans True or false values. Example: isAlive = true
Arrays Lists that store multiple values. Used to store enemies, bullets, or items.
Objects (JSON) Structured data using key-value pairs. Used for game configuration and settings.
Operators Symbols used for calculations and comparisons. Examples: +, -, ===
Mathematical Performing arithmetic calculations. Used for movement, collision, and scoring systems.
String Operations Manipulating and combining text. Example: "Score: " + points
Boolean Expressions Expressions that evaluate to true or false. Used in game decision-making logic.
Input/Output Receiving user input and displaying results. Used for controls, menus, and game feedback.
Keyboard Input Detecting keyboard interactions. Used for player movement and controls.
Canvas Rendering Drawing graphics onto the screen. Used to render game characters and backgrounds.
GameEnv Configuration Setting up the game environment and settings. Used to configure levels, objects, and gameplay values.